Saturday, February 1, 2014

The New Update for the Android App

Okay, at this point there really can't be a list of features that can be created for all of the progress made on it, since I'm just adding the basics of the game, like movement.  However, I did figure out a way to say why I am making this into a app, that being it cuts unneeded corners.  I did this because I think it fits really well with the simplistic aethetic that I'm aiming for.  Or I'm just lazy.

-Red

Saturday, January 25, 2014

An Exploration of Pointlessness will now be an Android app

As you can see from the title, An Exploration of Pointlessness is now going to be an Android app.  There's a bunch of complicated reasons why I did this, none of which I have time to explain here.  However, I can show you what I've got so far, in a picture below this text.
Simulation.  Not from actual Android device.
-Red

Saturday, January 18, 2014

There is no gameplay explaining video any more

The title says it all.  I just realized that I was putting it off for too long, meaning that I probably won't do it.  Therefore, I just decided to stop planning on doing it, so I wouldn't have to worry about it.  You probably wouldn't get it anyway.

-Red

Update 0.16

Update 0.16 is here!  In this update, I removed these bugs:
  • When you go back to a checkpoint, all robots that were in a checkpoint are now able to move.
  • Blocks that have been added back into the world can now be removed again.
  • The blue block at the end now goes back to the checkpoint.
  • The camera follows the robots even when the camera is not locked.
Admittedly, there are no added features in this update.  However, I am working on buttons, which are critical in making the game work.  Yes, this update was crap.

-Red

Wednesday, January 8, 2014

Update 0.1 was never announced...

When I was looking at all the published posts, I just realized something.  Update 0.1 never had an update post.  It did have a video, but that was it.  After all, it should have been a pretty important event.  Oh well, I guess I just missed it.  No use crying over spilled milk I guess.

-Red

Update 0.14

Update 0.14 is out!  Here are the features:
  • You now have the ability to go back to a checkpoint by pressing E, thereby restarting that portion of the level.
  • When you take a checkpoint, a sound plays.
  • You are not able to escape your checkpoint until all robots get to theirs, forcing the player to use all four robots.
There are also some bugs fixed, and while there might be more I forgot about, the ones I wrote down were:
  • The wall collision allows the robots to move through tight spaces now.
  • Old checkpoints that have been taken now remain taken even after you reload and unload levels
  • The checkpoint that is considered "the last checkpoint" (used for pressing E) can only be considered that when all of the robots have taken theirs.
And, on a final note, you can't fly around with the camera any more.  You have to move the robots while focused on them with G.  Sorry.

-Red

Thursday, January 2, 2014

Update 0.12

Update 0.12 is here!  The features include:
  • Different colored robots
  • A pre-made world instead of a randomly generated world
  • Different colored blocks
I also fixed the bug of worlds with robots in them not being readable, and robots are now already pre-placed in the world instead of you having to add them yourself, which is important in keeping the game challenging.  Explained here, for the third time.


By the way, I know that I was supposed to announce the game yesterday.  As I have nobody following the blog or the progress of the game, I don't think it matters that much, however.  If you are interested in what's going on, however, please let me know in the comments, or let me know some other way.  Either way you do it, it at least gives me hope for finishing it, which you might like, maybe.